Nathaniel Sherman

Paper prototypes and GGDs

Smaller paper projects and Game Design Documents

Cat Cafe

This was a board game that I designed in a team for a class while at Uppsala University. For this project we had to follow the MDA method of game design.


It’s a cooperation game were you play as cats in a cat cafe and you need to satisfy as many customers as possible.

Cheat-sheet to give out to the players for all the cats' statistics

Page 3 of the rules document

Page 1 of the rules document

Page 2 of the rules document

Sumo Royal

This game was a assignment from a game design class at the university in Chicoutimi (Canada). Me and my team had to include a chess board and a deck of cards to create a game that contained some “emergent” gameplay, where the mechanics create a whole that is more interesting that the individual parts. It should have a simple set of base rules, but which create a gameplay that is very deep and has lots of strategy and player

decisions.

Queen’s Race

This was a game that I created with a team for the game design class at the university of Chicoutimi (Canada). We had to create a game that included a deck of cards and only easily accessible items such as dice or tokens. We also had to include the queen of hearts and the 3 of spades in the rules as part of the victory condition.

Mythled GDD


Both of these documents are GDDs that my team wrote for the “Mythled” project. The first is the one I created, when we were brainstorming at the beginning of the project and each of us had to propose a game idea and present it to the group with a GDD.

My GDD: (in French)

[Google Drive link]


The second one is the final GDD we created as a team for the direction we decided to take our game.

Final team GDD: (in French)

[Google Drive link]