This was a board game that I designed in a team for a class while at Uppsala University. For this project we had to follow the MDA method of game design.
It’s a cooperation game were you play as cats in a cat cafe and you need to satisfy as many customers as possible.
Cheat-sheet to give out to the players for all the cats' statistics
Page 3 of the rules document
Page 1 of the rules document
Page 2 of the rules document
This game was a assignment from a game design class at the university in Chicoutimi (Canada). Me and my team had to include a chess board and a deck of cards to create a game that contained some “emergent” gameplay, where the mechanics create a whole that is more interesting that the individual parts. It should have a simple set of base rules, but which create a gameplay that is very deep and has lots of strategy and player
decisions.
This was a game that I created with a team for the game design class at the university of Chicoutimi (Canada). We had to create a game that included a deck of cards and only easily accessible items such as dice or tokens. We also had to include the queen of hearts and the 3 of spades in the rules as part of the victory condition.
Both of these documents are GDDs that my team wrote for the “Mythled” project. The first is the one I created, when we were brainstorming at the beginning of the project and each of us had to propose a game idea and present it to the group with a GDD.
My GDD: (in French)
The second one is the final GDD we created as a team for the direction we decided to take our game.
Final team GDD: (in French)